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Home / Jobs / CrazyGames

[REMOTE] Senior LiveOps Developer - Mobile Games

CrazyGames

WorldwideremotePosted 10 days ago
CrazyGames logo

Skill Required

Live-Ops-DeveloperGame-DeveloperMobile-Game-DeveloperGame-Operations-DeveloperRemote-Live-Operations-LeadRemote-Mobile-DeveloperRemote-Senior-DeveloperLiveOps-EngineerSenior-Mobile-DeveloperDeveloperStatisticsJavaScriptTypeScriptnetworkinganalyticsAndroidTestNGdesignDesign PatternsRustC#iOSGitandFulltime

Key highlights

  • Required experience: 2+ years running LiveOps on shipped mobile titles
  • Required experience: 3+ years professional game development
  • Key benefit: Flexible working hours and location
  • Notable requirement: Proficiency in C# and JavaScript/TypeScript
  • Key benefit: 1-2 paid team weeks per year (flights/accommodation included)

Role overview

CrazyGames, one of the world's largest browser game platforms with over 60 million monthly active users, is doubling down on its IP portfolio. They are seeking a Senior LiveOps Developer who has experience taking mobile titles through soft launch and global launch to build and manage the live systems that keep games growing. This is a hands-on development role focused on existing codebases rather than greenfield development. The developer will be responsible for deciding what games need, owning the LiveOps roadmap, and ensuring a repeatable system is established across the IP portfolio.

Responsibilities

  • Write the code for the events, the progression systems, the offers, the economy and the remote config that keep a game growing.
  • Look at a game's numbers and decide what should ship next and why.
  • Within 1 month: onboard to a live published title, get comfortable in its codebase, ship the first live update to production on web and mobile, and provide a read on what the LiveOps setup is missing.
  • Within 3 months: own the LiveOps roadmap for at least one title, set an update cadence, and ship a meaningful live system (event framework, progression, offers, remote config, economy tuning) with visible effects in retention or monetization.
  • Within 6 months: take a title through the run-up to global launch, ensuring live systems, the event calendar, balancing, and tooling are in place before UA scales.
  • Within 12 months: establish LiveOps as a repeatable system across the IP portfolio with multiple live titles running in parallel on a set cadence, tooling, and playbook.
  • Look at retention, session length, ARPDAU and conversion for a live title, and decide what to build next.
  • Ship a seasonal event, content drop or offer to live IP games on web and mobile.
  • Build the live system behind updates: event framework, remote config, A/B test, progression or economy change.
  • Dive into an unfamiliar codebase to plan how a new system slots in without breaking existing functionality.
  • Determine if a game is ready for global launch and identify what must exist first.
  • Design and implement new game modes, progression systems, or monetization hooks tailored to the genre.
  • Align with the Publishing team on the LiveOps roadmap and prioritization across titles.
  • Maintain clean Git history, document actions, and ensure subsequent updates are easier to implement.

Requirements

  • 2+ years running LiveOps on shipped mobile titles (update cadence, events, progression, economy, offers, and the reasoning behind them).
  • Experience with mobile soft launch and global launch, knowing what must be in place before UA scales.
  • Ability to bring a playbook for running live titles based on experience with strong mobile publishers.
  • 3+ years of professional game development experience with shipped titles and remaining hands-on in building live systems.
  • Ability to read metrics (retention, session length, ARPDAU, conversion and cohort behaviour) to drive development decisions.
  • Strong mobile game development experience (iOS and Android) with understanding of performance, input, and UX differences across platforms.
  • Experience using analytics, A/B testing, remote config, and live tooling as part of a normal workflow.
  • Comfortable with monetization and ads SDKs in a LiveOps context (events, offers, balancing).
  • Fluency in multiple languages and ecosystems, at minimum C# and JavaScript/TypeScript.
  • Solid grasp of software architecture and OOP principles.
  • Ability to step into an existing codebase, read it, understand it, and extend it confidently.
  • Effective use of Git in team environments with a commitment to improving the codebase.
  • Pragmatic, detail-oriented, and focused on shipping high-quality updates fast.
  • Strong team player with an ownership mindset, collaborating openly and taking full responsibility for shipped work.
  • Proficient in English (working language).

Nice to have

  • Web game development experience.
  • Multiplayer and networking experience: client/server architecture, real-time sync, matchmaking, dedicated servers (or a strong excitement to learn).
  • Game design instincts: ability to provide informed opinions on what to build next, fitting features to genres/audiences, and keeping experiences cohesive.
  • Ability to speak Turkish (mother tongue of most members of the Publishing team).

Benefits

  • Join a rapidly growing publishing team at a company with 50M+ monthly users and proven platform reach.
  • Make a real impact by directly shaping the games millions of people actually play, week after week.
  • A lot of responsibility and freedom; trust to deliver excellent results.
  • Flexible working hours and location.
  • 1 to 2 team weeks per year with flights and accommodation paid for.
  • The opportunity to play games and claim it's work.

Additional details

  • Remote - Full Time
  • This role is not greenfield game development or working through a feature backlog written by someone else.
  • Originally posted on Himalayas

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