Posted today · be early
Lead UX/UI Designer
Prism Studio
WorldwideremotePosted today
Skill Required
UX-DesignerUI-DesignerGame-UX-DesignerGame-UI-DesignerLead-UX-UI-DesignerLead-UI-UX-DesignerUX-UI-Design-LeadUI-UX-Design-LeadLead-UI-DesignerLead-UX-DesignerUI-Design-LeadUX-Design-LeadUX-UI-LeadUI DesignerUX DesignerUnreal EngineDesign SystemPhotoshopWeb AccessibilityStatisticsPrototypingEngineeringWireframingJiraAdobe XDdesigninganalyticsbuildingTestNGdesignFigmaRustMiroUnityandGoFulltime
Key highlights
- Experience: 5+ years in game UI/UX
- Location: Remote (Europe / CET ± 2 hours)
- Key Requirement: Shipped PC or console title
- Key Requirement: Unreal Engine implementation experience
Role overview
Prism Studio is a Malta-based game development studio making bold, player-first games, currently developing Heptic Arena, a third-person PvPvE arena shooter set in an intergalactic game show. They are seeking a Lead UX/UI Designer to own the user interface and player experience across PC and console, reporting to the Creative Director to set the UI vision, standards, and direction. This is a player/coach role involving hands-on design, asset building, and in-engine work. While there is no line management, the role involves mentoring junior designers and freelancers, reviewing their work, and serving as the primary point of contact for UI and UX decisions in collaboration with art, design, engineering, and production.
Responsibilities
- Lead, Manage, Define and maintain Heptic Arena's Players UX,UI visual language and design system (components, typography, iconography, colour, motion,accessibility guidelines.
- Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding.
- Propose, Concept, Design, prototype and deliver: wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish.
- Work closely with Game Design and Engineering on implementation in Unreal Engine, and resolve UX trade-offs and technical constraints early.
- Use playtest feedback, analytics and A/B testing to find UX problems and iterate on solutions.
- Mentor junior designers and freelancers through design reviews, feedback and clear briefs.
- Estimate, plan and prioritise UX/UI work with Production, Execute and control development, create and distribute UX/UI tasks in Jira.
- Own UX/UI documentation in Confluence and keep it the single source of truth for the team.
- Set up review and QA processes so that the implemented UI meets our quality, consistency and accessibility standards.
- Represent UI/UX in leadership and cross-discipline discussions, and advocate for the player's experience.
Requirements
- 5+ years of experience in game UI/UX design, including at least one shipped PC or console title.
- A strong portfolio of PC/console game UI work (not mobile), showing both systems-level thinking and polished visual execution.
- Deep knowledge of UI design principles, information hierarchy and usability, especially for real-time, action-heavy games.
- Hands-on experience implementing UI in Unreal Engine (UMG/Common UI preferred)
- Expert use of design and prototyping tools such as Figma, Miro, Axure, Adobe XD or similar.
- Experience building and maintaining a UI design system or style guide.
- Proven ability to guide and mentor other designers and give clear, constructive feedback.
- Strong communication and documentation skills, and confidence presenting and defending design decisions to stakeholders.
- Comfortable with Jira,, Confluence and Google Workspace
- Self-driven and organized, able to thrive in a remote, self-managing team.
- Based in or near the Central European time zone (CET ± 2 hours).
Nice to have
- Experience with UI animation and motion design, such as After Effects, Rive or in-engine animation.
- Experience with multiplayer, live-service or competitive shooter UI, including HUDs, scoreboards, matchmaking, stores and battle passes.
- Knowledge of console platform UI guidelines.
- Familiarity with accessibility standards for games.
- Experience running or analysing usability tests.
Additional details
- Heptic Arena — Full-Time — Remote (Europe)
- Prism Studio is a Malta-based game development studio
- Culture built on ownership, trust and self-management
- The team is small and cross-disciplinary
- We work as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.
- Originally posted on Himalayas