3D Artist - Vehicles Team
iniBuilds
WorldwideremotePosted 13 days ago
Skill Required
3D-ArtistVehicle-Artist3D-ModelingGame-Asset-ArtistTexturing-Artist3D-Game-ArtistVehicle-Design-SpecialistSenior-3D-ArtisttroubleshootingBlenderPhotoshopandContract
Key highlights
- competitive salary
- work on visually stunning, high-detail vehicles
- collaborative and supportive work environment
- continuous learning and professional development opportunities
- 3ds Max proficiency required
- experience working with Microsoft Flight Simulator SDK and DevTools (nice-to-have)
Role overview
iniBuilds is a dynamic and innovative company specializing in complex game asset development and custom B2B solutions created through game engines. They are committed to delivering cutting-edge solutions and experiences to clients exactly as they require, with a passionate team focused on technology, creativity, and pushing boundaries of what's possible. The company is seeking a highly skilled and motivated 3D Artist to join their Vehicles Team, where the role involves creating detailed, optimized, and game-ready assets for simulation environments alongside a passionate team of developers and artists to bring complex vehicles to life in Microsoft Flight Simulator and similar platforms.
Responsibilities
- Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation.
- Develop textures and materials using industry-standard texturing software and techniques.
- Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors.
- Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts.
- Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines.
- Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency.
Requirements
- Proficiency in 3D modelling using 3ds Max.
- Strong understanding of modelling and texturing techniques, with a keen eye for shape and detail accuracy.
- Basic experience with rigging and animation fundamentals.
- Familiarity with optimization workflows and creating LODs.
- Ability to problem-solve and work independently.
- Comfortable communicating and collaborating in English.
- Capable of working from a variety of reference sources to accurately recreate complex structures.
Nice to have
- Previous experience creating high-quality aircraft or vehicle models.
- Personal interest in aviation, simulation, or gaming.
- Experience working with the Microsoft Flight Simulator SDK and DevTools.
- Knowledge of the MSFS-specific rigging, exporting, and troubleshooting pipelines.
Benefits
- A competitive salary.
- Opportunity to work on visually stunning, high-detail vehicles within a thriving simulation platform.
- A collaborative and supportive work environment.
- Continuous learning and professional development opportunities.
Additional details
- Autodesk 3ds Max.
- Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline.