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Home / Jobs / iniBuilds

3D Artist - Vehicles Team

iniBuilds

WorldwideremotePosted 13 days ago
iniBuilds logo

Skill Required

3D-ArtistVehicle-Artist3D-ModelingGame-Asset-ArtistTexturing-Artist3D-Game-ArtistVehicle-Design-SpecialistSenior-3D-ArtisttroubleshootingBlenderPhotoshopandContract

Key highlights

  • competitive salary
  • work on visually stunning, high-detail vehicles
  • collaborative and supportive work environment
  • continuous learning and professional development opportunities
  • 3ds Max proficiency required
  • experience working with Microsoft Flight Simulator SDK and DevTools (nice-to-have)

Role overview

iniBuilds is a dynamic and innovative company specializing in complex game asset development and custom B2B solutions created through game engines. They are committed to delivering cutting-edge solutions and experiences to clients exactly as they require, with a passionate team focused on technology, creativity, and pushing boundaries of what's possible. The company is seeking a highly skilled and motivated 3D Artist to join their Vehicles Team, where the role involves creating detailed, optimized, and game-ready assets for simulation environments alongside a passionate team of developers and artists to bring complex vehicles to life in Microsoft Flight Simulator and similar platforms.

Responsibilities

  • Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation.
  • Develop textures and materials using industry-standard texturing software and techniques.
  • Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors.
  • Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts.
  • Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines.
  • Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency.

Requirements

  • Proficiency in 3D modelling using 3ds Max.
  • Strong understanding of modelling and texturing techniques, with a keen eye for shape and detail accuracy.
  • Basic experience with rigging and animation fundamentals.
  • Familiarity with optimization workflows and creating LODs.
  • Ability to problem-solve and work independently.
  • Comfortable communicating and collaborating in English.
  • Capable of working from a variety of reference sources to accurately recreate complex structures.

Nice to have

  • Previous experience creating high-quality aircraft or vehicle models.
  • Personal interest in aviation, simulation, or gaming.
  • Experience working with the Microsoft Flight Simulator SDK and DevTools.
  • Knowledge of the MSFS-specific rigging, exporting, and troubleshooting pipelines.

Benefits

  • A competitive salary.
  • Opportunity to work on visually stunning, high-detail vehicles within a thriving simulation platform.
  • A collaborative and supportive work environment.
  • Continuous learning and professional development opportunities.

Additional details

  • Autodesk 3ds Max.
  • Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline.

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LocationWorldwide
TypeContract
Posted8/25/2026
Apply by9/22/2026

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