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Home / Jobs / Phygtl, Inc.

Founding Engineer Persistent Spatial Worlds (Unity + AI)

Phygtl, Inc.

Canada, Germany, India, Israel, United Kingdom +1 moreremotePosted 25 days ago
P

Skill Required

Founding-EngineerUnitySpatial-ComputingAR-VR-DevelopmentGame-EngineeringFounding-AI-EngineerSenior-Unity-Game-EngineerFounding-Software-Engineer3D-Unity-Game-EngineerFounding-ML-EngineerTechnical-Founding-EngineerGame-AI-DeveloperMetaverse-Full-Stack-EngineerAI EngineerUnity DeveloperAIPrototypingnetworkingbuildingdesignGitandFulltime

Key highlights

  • Equity‑only compensation until the next funding round (target H2 2026).
  • Senior Unity experience required (typically 8–10+ years).
  • Option to join part‑time while keeping your current role or full‑time.
  • 25 % of monthly active users complete quests in beta.
  • Pilots show up to 40 % reduction in social isolation.
  • Founding technical contributor role with equity‑first focus.

Role overview

Responsibilities

  • shape Unity architecture
  • design spatial persistence systems
  • build multi-user spatial interaction systems
  • integrate AI-assisted development workflows
  • define the long-term technical direction of the platform
  • explore persistent spatial worlds — artifacts anchored to real places that persist across users, sessions, and devices
  • explore multi-user spatial synchronization — ensuring multiple users see and interact with the same artifact in the same physical location
  • explore mobile-first spatial computing — running tracking, rendering, anchors, and networking within phone and wearable hardware constraints
  • explore real-time spatial rendering with AI context — Unity rendering environments in real time while receiving contextual input from large world models and action models

Requirements

  • senior Unity engineer who wants to become a founding technical contributor
  • deep Unity experience (typically 8–10+ years)
  • shipped complex real-time systems
  • enjoy architecting systems rather than just implementing features
  • curious about AI integration into interactive environments
  • able to work part-time while keeping current role or full-time
  • willing to accept equity-only compensation until the next funding round (target H2 2026)
  • not seeking a salaried job today
  • not looking for a freelance contract or short-term gig
  • not bridging time until your next role

Nice to have

  • experience with AI-assisted pipelines for generating spatial objects
  • experience with mobile-first spatial computing constraints
  • experience with multi-user spatial synchronization
  • familiarity with Unity real-time spatial environment layer
  • background in consumer product, spatial, and game-world expertise
  • prior experience at companies like Roblox, Niantic, Ubisoft (optional)

Benefits

  • equity-first founding role
  • compensation is equity-only until the next funding round (target H2 2026)
  • option to join part-time while keeping your current role
  • option to join full-time
  • ability to become a founding technical contributor without having to start a company alone
  • part of a team with former talents from Roblox, Niantic, Ubisoft and a research layer with 2 professors + 4 PhDs
  • company part of Google AI Startup Program and prototyping on Meta’s invite‑only Wearables SDK

Additional details

  • The Problem: Young people are more connected online than ever, yet lonelier than any generation before them.
  • Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in.
  • We are exploring the opposite: technology that brings people together in real‑world environments.
  • What We Are Building: Vyry builds context‑aware AI quests that get students to meet IRL.
  • The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co‑create digital artifacts anchored to real locations.
  • We are in closed beta and measure strong signals: 12k → 175k students reached in 2025; 25% of MAUs complete quests; pilots show up to 40% reduction in social isolation.
  • The team combines consumer product, spatial, and game‑world expertise, with former talents from: Roblox • Niantic • Ubisoft alongside a research layer that includes: 2 professors + 4 PhDs.
  • The company is also part of: Google AI Startup Program and prototyping on Meta’s invite‑only Wearables SDK.
  • Core product stack includes: Unity real-time spatial environment layer; persistent digital artifacts anchored to real‑world locations; multi‑user spatial interaction systems; AI‑assisted pipelines for generating spatial objects.
  • Who This Is For: Engineers who have deep Unity experience (typically 8–10+ years), have shipped complex real‑time systems, enjoy architecting systems rather than just implementing features, are curious about AI integration into interactive environments; often resonates with engineers who have spent years inside larger companies and want to build something meaningful with ownership.
  • Who This Is NOT For: Please do not apply if you are looking for a salaried job today; you want a freelance contract or short‑term gig; you are bridging time until your next role. This is a founding role with startup emotions.
  • If Interested: Send GitHub or portfolio; examples of Unity systems you built; anything you’ve experimented with involving AI; please also include short answers to the questions below.
  • PS: If you have spent years building complex Unity systems and occasionally think: “If I were part of a startup, I would architect it differently.” You are probably the person we are hoping reads this.
  • Originally posted on Himalayas.

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