Founding Engineer Persistent Spatial Worlds (Unity + AI)
Phygtl, Inc.
Canada, Germany, India, Israel, United Kingdom +1 moreremotePosted 25 days ago
P
Skill Required
Founding-EngineerUnitySpatial-ComputingAR-VR-DevelopmentGame-EngineeringFounding-AI-EngineerSenior-Unity-Game-EngineerFounding-Software-Engineer3D-Unity-Game-EngineerFounding-ML-EngineerTechnical-Founding-EngineerGame-AI-DeveloperMetaverse-Full-Stack-EngineerAI EngineerUnity DeveloperAIPrototypingnetworkingbuildingdesignGitandFulltime
Key highlights
- Equity‑only compensation until the next funding round (target H2 2026).
- Senior Unity experience required (typically 8–10+ years).
- Option to join part‑time while keeping your current role or full‑time.
- 25 % of monthly active users complete quests in beta.
- Pilots show up to 40 % reduction in social isolation.
- Founding technical contributor role with equity‑first focus.
Role overview
Responsibilities
- shape Unity architecture
- design spatial persistence systems
- build multi-user spatial interaction systems
- integrate AI-assisted development workflows
- define the long-term technical direction of the platform
- explore persistent spatial worlds — artifacts anchored to real places that persist across users, sessions, and devices
- explore multi-user spatial synchronization — ensuring multiple users see and interact with the same artifact in the same physical location
- explore mobile-first spatial computing — running tracking, rendering, anchors, and networking within phone and wearable hardware constraints
- explore real-time spatial rendering with AI context — Unity rendering environments in real time while receiving contextual input from large world models and action models
Requirements
- senior Unity engineer who wants to become a founding technical contributor
- deep Unity experience (typically 8–10+ years)
- shipped complex real-time systems
- enjoy architecting systems rather than just implementing features
- curious about AI integration into interactive environments
- able to work part-time while keeping current role or full-time
- willing to accept equity-only compensation until the next funding round (target H2 2026)
- not seeking a salaried job today
- not looking for a freelance contract or short-term gig
- not bridging time until your next role
Nice to have
- experience with AI-assisted pipelines for generating spatial objects
- experience with mobile-first spatial computing constraints
- experience with multi-user spatial synchronization
- familiarity with Unity real-time spatial environment layer
- background in consumer product, spatial, and game-world expertise
- prior experience at companies like Roblox, Niantic, Ubisoft (optional)
Benefits
- equity-first founding role
- compensation is equity-only until the next funding round (target H2 2026)
- option to join part-time while keeping your current role
- option to join full-time
- ability to become a founding technical contributor without having to start a company alone
- part of a team with former talents from Roblox, Niantic, Ubisoft and a research layer with 2 professors + 4 PhDs
- company part of Google AI Startup Program and prototyping on Meta’s invite‑only Wearables SDK
Additional details
- The Problem: Young people are more connected online than ever, yet lonelier than any generation before them.
- Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in.
- We are exploring the opposite: technology that brings people together in real‑world environments.
- What We Are Building: Vyry builds context‑aware AI quests that get students to meet IRL.
- The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co‑create digital artifacts anchored to real locations.
- We are in closed beta and measure strong signals: 12k → 175k students reached in 2025; 25% of MAUs complete quests; pilots show up to 40% reduction in social isolation.
- The team combines consumer product, spatial, and game‑world expertise, with former talents from: Roblox • Niantic • Ubisoft alongside a research layer that includes: 2 professors + 4 PhDs.
- The company is also part of: Google AI Startup Program and prototyping on Meta’s invite‑only Wearables SDK.
- Core product stack includes: Unity real-time spatial environment layer; persistent digital artifacts anchored to real‑world locations; multi‑user spatial interaction systems; AI‑assisted pipelines for generating spatial objects.
- Who This Is For: Engineers who have deep Unity experience (typically 8–10+ years), have shipped complex real‑time systems, enjoy architecting systems rather than just implementing features, are curious about AI integration into interactive environments; often resonates with engineers who have spent years inside larger companies and want to build something meaningful with ownership.
- Who This Is NOT For: Please do not apply if you are looking for a salaried job today; you want a freelance contract or short‑term gig; you are bridging time until your next role. This is a founding role with startup emotions.
- If Interested: Send GitHub or portfolio; examples of Unity systems you built; anything you’ve experimented with involving AI; please also include short answers to the questions below.
- PS: If you have spent years building complex Unity systems and occasionally think: “If I were part of a startup, I would architect it differently.” You are probably the person we are hoping reads this.
- Originally posted on Himalayas.