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Home / Jobs / Phygtl, Inc.

Founding Engineer Persistent Spatial Worlds (Unity + AI)

Phygtl, Inc.

Canada, Germany, India, Israel, United Kingdom +1 moreremotePosted 1 month ago
P

Skill Required

Founding-EngineerUnitySpatial-ComputingAR-VR-DevelopmentGame-EngineeringFounding-AI-EngineerSenior-Unity-Game-EngineerFounding-Software-Engineer3D-Unity-Game-EngineerFounding-ML-EngineerTechnical-Founding-EngineerGame-AI-DeveloperMetaverse-Full-Stack-EngineerAI EngineerUnity DeveloperAIPrototypingnetworkingbuildingdesignGitFulltime

Key highlights

  • Compensation is equity‑only until the next funding round (target H2 2026).
  • Requires deep Unity experience (typically 8–10+ years).
  • Part‑time option allows you to keep your current role.
  • Closed beta has reached 12k → 175k students projected for 2025.
  • Pilots show up to 40% reduction in social isolation.
  • Senior Unity engineer position, founding technical contributor.

Role overview

We are looking for a senior Unity engineer who wants to become a founding technical contributor. You would help shape Unity architecture, design spatial persistence systems, build multi-user spatial interaction systems, integrate AI-assisted development workflows, and define the long-term technical direction of the platform.

Responsibilities

  • shape Unity architecture
  • design spatial persistence systems
  • build multi-user spatial interaction systems
  • integrate AI-assisted development workflows
  • define the long-term technical direction of the platform

Requirements

  • have deep Unity experience (typically 8–10+ years)
  • have shipped complex real-time systems
  • enjoy architecting systems rather than just implementing features
  • are curious about AI integration into interactive environments

Benefits

  • Equity‑first founding role
  • Compensation is equity‑only until our next funding round (target H2 2026)
  • Option to join part‑time while keeping your current role
  • Option to join full‑time
  • Many experienced engineers start part‑time first while evaluating the opportunity
  • Designed for someone who wants to build a startup without having to start one alone from scratch

Additional details

  • Problem: Young people are more connected online than ever, yet lonelier than any generation before them.
  • Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in.
  • We are exploring technology that brings people together in real‑world environments.
  • Software must understand place, not just users and clicks.
  • Vyry builds context‑aware AI quests that get students to meet IRL.
  • The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co‑create digital artifacts anchored to real locations.
  • We are in closed beta and measure strong signals: 12k → 175k students reached in 2025; 25% of MAUs complete quests; pilots show up to 40% reduction in social isolation.
  • The team combines consumer product, spatial, and game‑world expertise, with former talents from: Roblox • Niantic • Ubisoft alongside a research layer that includes: 2 professors + 4 PhDs.
  • The company is also part of: Google AI Startup Program and prototyping on Meta’s invite‑only Wearables SDK.
  • Core product stack includes: Unity real‑time spatial environment layer; persistent digital artifacts anchored to real‑world locations; multi‑user spatial interaction systems; AI‑assisted pipelines for generating spatial objects.
  • Hard Problems We’re Exploring: Persistent spatial worlds — artifacts anchored to real places that persist across users, sessions, and devices.
  • Multi‑user spatial synchronization — ensuring multiple users see and interact with the same artifact in the same physical location.
  • Mobile‑first spatial computing — running tracking, rendering, anchors, and networking within phone and wearable hardware constraints.
  • Real‑time spatial rendering with AI context — Unity rendering environments in real time while receiving contextual input from large world models and action models.
  • We are not looking for someone to simply use Unity. We are looking for someone who wants to help define the architecture of a new spatial computing product category.
  • Who This Is NOT For: you are looking for a salaried job today; you want a freelance contract or short‑term gig; you are bridging time until your next role.
  • If Interested: Send GitHub or portfolio; examples of Unity systems you built; anything you’ve experimented with involving AI; Please also include short answers to the questions below.
  • Originally posted on Himalayas.

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LocationCanada, Germany, India, Israel, United Kingdom +1 more
TypeFulltime
Posted7/30/2026
Apply by9/28/2026

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