Founding Engineer Persistent Spatial Worlds (Unity + AI)
Phygtl, Inc.
Canada, Germany, India, Israel, United Kingdom +1 moreremotePosted 1 month ago
P
Skill Required
Founding-EngineerUnitySpatial-ComputingAR-VR-DevelopmentGame-EngineeringFounding-AI-EngineerSenior-Unity-Game-EngineerFounding-Software-Engineer3D-Unity-Game-EngineerFounding-ML-EngineerTechnical-Founding-EngineerGame-AI-DeveloperMetaverse-Full-Stack-EngineerAI EngineerUnity DeveloperAIPrototypingnetworkingbuildingdesignGitFulltime
Key highlights
- Compensation is equity‑only until the next funding round (target H2 2026).
- Requires deep Unity experience (typically 8–10+ years).
- Part‑time option allows you to keep your current role.
- Closed beta has reached 12k → 175k students projected for 2025.
- Pilots show up to 40% reduction in social isolation.
- Senior Unity engineer position, founding technical contributor.
Role overview
We are looking for a senior Unity engineer who wants to become a founding technical contributor. You would help shape Unity architecture, design spatial persistence systems, build multi-user spatial interaction systems, integrate AI-assisted development workflows, and define the long-term technical direction of the platform.
Responsibilities
- shape Unity architecture
- design spatial persistence systems
- build multi-user spatial interaction systems
- integrate AI-assisted development workflows
- define the long-term technical direction of the platform
Requirements
- have deep Unity experience (typically 8–10+ years)
- have shipped complex real-time systems
- enjoy architecting systems rather than just implementing features
- are curious about AI integration into interactive environments
Benefits
- Equity‑first founding role
- Compensation is equity‑only until our next funding round (target H2 2026)
- Option to join part‑time while keeping your current role
- Option to join full‑time
- Many experienced engineers start part‑time first while evaluating the opportunity
- Designed for someone who wants to build a startup without having to start one alone from scratch
Additional details
- Problem: Young people are more connected online than ever, yet lonelier than any generation before them.
- Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in.
- We are exploring technology that brings people together in real‑world environments.
- Software must understand place, not just users and clicks.
- Vyry builds context‑aware AI quests that get students to meet IRL.
- The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co‑create digital artifacts anchored to real locations.
- We are in closed beta and measure strong signals: 12k → 175k students reached in 2025; 25% of MAUs complete quests; pilots show up to 40% reduction in social isolation.
- The team combines consumer product, spatial, and game‑world expertise, with former talents from: Roblox • Niantic • Ubisoft alongside a research layer that includes: 2 professors + 4 PhDs.
- The company is also part of: Google AI Startup Program and prototyping on Meta’s invite‑only Wearables SDK.
- Core product stack includes: Unity real‑time spatial environment layer; persistent digital artifacts anchored to real‑world locations; multi‑user spatial interaction systems; AI‑assisted pipelines for generating spatial objects.
- Hard Problems We’re Exploring: Persistent spatial worlds — artifacts anchored to real places that persist across users, sessions, and devices.
- Multi‑user spatial synchronization — ensuring multiple users see and interact with the same artifact in the same physical location.
- Mobile‑first spatial computing — running tracking, rendering, anchors, and networking within phone and wearable hardware constraints.
- Real‑time spatial rendering with AI context — Unity rendering environments in real time while receiving contextual input from large world models and action models.
- We are not looking for someone to simply use Unity. We are looking for someone who wants to help define the architecture of a new spatial computing product category.
- Who This Is NOT For: you are looking for a salaried job today; you want a freelance contract or short‑term gig; you are bridging time until your next role.
- If Interested: Send GitHub or portfolio; examples of Unity systems you built; anything you’ve experimented with involving AI; Please also include short answers to the questions below.
- Originally posted on Himalayas.