Posted today · be early
Art Director
Prism Studio
WorldwideremotePosted today
Skill Required
Art-DirectorGame-ArtistVisual-DesignerGame-Art-DirectorSenior-ArtistArt-DirectionAdvertising-Art-DirectorProduction-Art-DirectorVisual-Art-DirectionUnreal EngineObservabilityJirabuildingdesignAgileBlenderUnityandFulltime
Key highlights
- Remote position based in Europe, offered by Heptic Arena.
- Minimum of seven years of professional experience in the gaming industry required.
- Must have shipped at least one AA or AAA title.
- Required proficiency in Maya and Substance Painter.
- Art Director role leading art direction for a PvPvE multiplayer shooter in Unreal Engine.
- Full-time position with Prism Studio, a Malta-based game development studio.
Role overview
Prism Studio, a Malta-based game development studio building player-first experiences with bold ideas and cutting-edge design, is seeking an experienced Art Director to lead the artistic vision and visual communication of Heptic Arena, a PvPvE multiplayer showdown shooter built in Unreal Engine. This is a hands-on leadership role where you will set the artistic vision, direct a talented art team, and stay closely involved in production from early concepts through to live content updates after release.
Responsibilities
- Own the art direction of Heptic Arena across environment art, character/species art, animation, modelling, rigging, texturing, shader development, concept art, 2D, and UI/UX, setting clear direction so every asset is consistent, high-quality, and true to the game's identity.
- Keep the species roster and world cohesive: maintain a consistent visual language across playable species (and future roster additions, skins, and cosmetics) as the game grows through Early Access and beyond.
- Partner with creative and Technical Leadership: collaborate closely with the Creative Director, Game Designers, Technical Leaders, and PO to keep gameplay, design, and art seamlessly integrated across a live PvPvE arena shooter.
- Build and maintain 3D art pipelines in Unreal Engine, solving technical challenges with cross-functional teams and optimizing workflows to support both quality and the pace of live-service content, new arenas, seasonal content, and post-launch drops.
- Track progress and keep the team aligned using tools such as Jira and Confluence, monitoring milestones and giving regular feedback so the Art team stays on schedule without compromising quality.
- Initiate, plan, execute and control art content development.
Requirements
- Bachelor's degree in Art, Design, or a closely related discipline.
- A minimum of seven years of professional experience within the gaming industry.
- Must have hands-on experience delivering stylized games that rely on hand-painted textures.
- At least one AA or AAA title must have been shipped under the candidate's direction or direct contribution.
- Have a strong portfolio spanning traditional art skills, 3D art, animation, UI, and concept art.
- Excellent managerial and communication skills are required to lead and manage all of the art disciplines (2D, 3D, animation,...) within an agile production framework.
- Demonstrated experience resolving technical challenges in collaboration with cross-functional teams is essential.
- Proficiency in Maya and Substance Painter is required for this role.
- Excellent communication, leadership, and management skills are essential to this role.
Nice to have
- Experience in Jira Advanced Roadmaps or Jira Plans will be considered a big plus.
- Experience in a distributed or globally remote team environment.
Additional details
- Heptic Arena is a PvPvE multiplayer showdown shooter heading to Steam Early Access and the Epic Games Store, built entirely in Unreal Engine.
- We work as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.
- Originally posted on Himalayas