Skip to main content
Zobhira
Home
Jobs
Certifications
Zobhira
JobsCertificationsTodayAbout
Log inSign up
Zobhira

New job and contest openings, updated every morning on one searchable board.

Find work

  • All jobs
  • Fresher roles
  • Remote roles
  • Certifications

Compete

  • Added today

Popular cities

  • India
  • Bangalore, Karnataka, India
  • Hyderabad, Telangana, India
  • Pune, Maharashtra, India
  • Mumbai, Maharashtra, India
  • Chennai, Tamil Nadu, India

Company

  • About
  • Contact
  • Privacy
  • Terms

Stay updated

One email a week with new roles.

Secure infrastructure
Free to use, no account needed to search

Board updated daily · © 2026 Zobhira. All rights reserved.

Privacy PolicyTerms of Service
Home / Jobs / Prism Studio
Posted today · be early

Art Director

Prism Studio

WorldwideremotePosted today
Prism Studio logo

Skill Required

Art-DirectorGame-ArtistVisual-DesignerGame-Art-DirectorSenior-ArtistArt-DirectionAdvertising-Art-DirectorProduction-Art-DirectorVisual-Art-DirectionUnreal EngineObservabilityJirabuildingdesignAgileBlenderUnityandFulltime

Key highlights

  • Remote position based in Europe, offered by Heptic Arena.
  • Minimum of seven years of professional experience in the gaming industry required.
  • Must have shipped at least one AA or AAA title.
  • Required proficiency in Maya and Substance Painter.
  • Art Director role leading art direction for a PvPvE multiplayer shooter in Unreal Engine.
  • Full-time position with Prism Studio, a Malta-based game development studio.

Role overview

Prism Studio, a Malta-based game development studio building player-first experiences with bold ideas and cutting-edge design, is seeking an experienced Art Director to lead the artistic vision and visual communication of Heptic Arena, a PvPvE multiplayer showdown shooter built in Unreal Engine. This is a hands-on leadership role where you will set the artistic vision, direct a talented art team, and stay closely involved in production from early concepts through to live content updates after release.

Responsibilities

  • Own the art direction of Heptic Arena across environment art, character/species art, animation, modelling, rigging, texturing, shader development, concept art, 2D, and UI/UX, setting clear direction so every asset is consistent, high-quality, and true to the game's identity.
  • Keep the species roster and world cohesive: maintain a consistent visual language across playable species (and future roster additions, skins, and cosmetics) as the game grows through Early Access and beyond.
  • Partner with creative and Technical Leadership: collaborate closely with the Creative Director, Game Designers, Technical Leaders, and PO to keep gameplay, design, and art seamlessly integrated across a live PvPvE arena shooter.
  • Build and maintain 3D art pipelines in Unreal Engine, solving technical challenges with cross-functional teams and optimizing workflows to support both quality and the pace of live-service content, new arenas, seasonal content, and post-launch drops.
  • Track progress and keep the team aligned using tools such as Jira and Confluence, monitoring milestones and giving regular feedback so the Art team stays on schedule without compromising quality.
  • Initiate, plan, execute and control art content development.

Requirements

  • Bachelor's degree in Art, Design, or a closely related discipline.
  • A minimum of seven years of professional experience within the gaming industry.
  • Must have hands-on experience delivering stylized games that rely on hand-painted textures.
  • At least one AA or AAA title must have been shipped under the candidate's direction or direct contribution.
  • Have a strong portfolio spanning traditional art skills, 3D art, animation, UI, and concept art.
  • Excellent managerial and communication skills are required to lead and manage all of the art disciplines (2D, 3D, animation,...) within an agile production framework.
  • Demonstrated experience resolving technical challenges in collaboration with cross-functional teams is essential.
  • Proficiency in Maya and Substance Painter is required for this role.
  • Excellent communication, leadership, and management skills are essential to this role.

Nice to have

  • Experience in Jira Advanced Roadmaps or Jira Plans will be considered a big plus.
  • Experience in a distributed or globally remote team environment.

Additional details

  • Heptic Arena is a PvPvE multiplayer showdown shooter heading to Steam Early Access and the Epic Games Store, built entirely in Unreal Engine.
  • We work as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.
  • Originally posted on Himalayas

Similar jobs open now

Compunet Connections logo
Junior Inside Sales Executive
Compunet Connections
Chennai, Tamil Nadu, India
View details
Amazon logo
Software Development Engineer II, Amazon
Amazon
Thane, Maharashtra, India
View details
Amazon logo
Data Engineering Manager , CMT
Amazon
Bangalore, Karnataka, India
View details
E
Solution Architect - Azure
Embee Software
Bangalore, Karnataka, India
View details
Apply now
LocationWorldwide
TypeFulltime
Posted10/2/2026
Apply by12/1/2026

Links are checked every day. If this one stops working, tell us and we'll pull it.

More like this

View all
Compunet Connections logo
Junior Inside Sales Executive
Compunet Connections
Amazon logo
Software Development Engineer II, Amazon
Amazon
Amazon logo
Data Engineering Manager , CMT
Amazon
Apply now