Founding Software Engineer - New Product
Endless Studios
Skill Required
Key highlights
- Required experience: 5+ years of software engineering
- Engagement: Initial 3-month contract
- Location: Remote / Anywhere
- Key Requirement: Professional Unity/game development experience
- Key Requirement: Strong experience with web-based game development and real-time 3D
Role overview
Endless Studios is a global, youth game-making studio and learning community on a mission to help learners move from players to creators. They are developing a new real-time 3D product that runs in a browser tab and is designed to reach a wide range of devices, from school Chromebooks to gaming PCs, based on a live Windows-native product and an existing browser-native prototype. They are seeking a Founding Software Engineer to take the project from an initial prototype to a hardened foundation. As the first and initially only engineer, the candidate will work directly with the Head of Product and the Windows-native product engineering team to determine what the product should be, how it should work, and how it should be built.
Responsibilities
- Define the MVP and rapidly prototype potential approaches.
- Evaluate technologies such as Three.js, WebGPU, WebGL, PlayCanvas, and other web-game technologies.
- Evaluate the existing prototype and determine what to keep and what to leave behind
- Design the architecture and build the foundation for the initial product.
- Evaluate how the browser-native product should interact with our live Windows-native product.
- Explore questions such as multiplayer, content compatibility, and the appropriate boundaries between browser-native and the Windows-native product.
- Establish an architecture suitable for an open-source community.
- Use AI-assisted development aggressively to accelerate development and experimentation.
- Provide strong technical and architectural leadership while remaining a hands-on individual contributor.
Requirements
- 5+ years of software engineering experience, or equivalent demonstrated ability.
- Strong experience with web-based game development and real-time 3D, including Three.js, WebGPU, WebGL, PlayCanvas, or comparable technologies.
- Professional Unity/game development experience.
- Strong understanding of multiple game-development disciplines, such as gameplay, rendering, networking, tools, engines, or technical art.
- Demonstrated ability to rapidly prototype and evaluate competing technologies.
- Experience with AI-assisted development.
- Strong product instincts and the ability to think like a product owner and technical leader, not just an implementer.
- Excellent architectural judgment and communication skills.
- Comfortable operating independently in an ambiguous, rapidly changing startup environment.
- Strong performance and optimization instincts across a wide range of hardware.
Nice to have
- Experience with game engines/editors, open-source projects, multiplayer, content pipelines, or shipping products across desktop and mobile.
Additional details
- This role can grow into a technical leadership role as the product and team expand.
- We’re looking for someone who would rather build three prototypes than debate one architecture for three weeks.
- You should enjoy figuring out problems that don’t have obvious answers, learning new technologies quickly, and moving from an idea to a working product with minimal overhead.
- Most importantly, you should want real ownership. You’ll help define the product, make the architectural decisions, and write the code.
- Remote / Anywhere · Contractor · Initial 3-month engagement
- The initial engagement will focus on defining the MVP, evaluating the prototype, technology and architecture, and building the first working version of the product.
- For the right person, there is an opportunity to continue with the product and grow into a larger technical leadership role.
- To apply: Please provide your resume/LinkedIn profile and examples of software, games, tools, prototypes, or other products you’ve built. GitHub or other public work is highly valued.
- Originally posted on Himalayas