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Home / Jobs / Hitapps

Technical Artist

Hitapps

WorldwideremotePosted 1 month ago
Hitapps logo

Skill Required

Technical-ArtistGame-DevelopmentGraphics-ProgrammingVFX-ArtistShader-DevelopmentTechnical-Artist-(Game-Industry)Lead-Technical-ArtistTechnical-ArtGame-Development-Technical-ArtistTechnical LeaddesigningdesignUnityShaderC#andFulltime

Key highlights

  • Minimum 3 years of experience in mobile gaming projects
  • Proficient in C# and ShaderLab/HLSL

Role overview

Responsibilities

  • Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets
  • Set up texture compression per platform, balancing quality / build size / RAM
  • Manage Asset Bundles, Addressables, and the resource build process
  • Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists
  • Shader animations and procedural effects: dissolve, distortion, SDF, material tweening
  • Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets
  • Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles
  • Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators
  • Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa
  • Write and maintain technical documentation for pipelines and tools
  • Debug and resolve technical issues at the intersection of art and code

Requirements

  • Minimum 3 years of experience in mobile gaming projects
  • Experience optimizing games for mobile platforms
  • Understanding of client-server interaction
  • Proficient in C# and ShaderLab/HLSL
  • Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX
  • Experience designing and maintaining shader/material systems at scale for a full project
  • Attention to detail and systems-level thinking
  • Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance

Nice to have

  • Understanding of Data Oriented Design Principles

Additional details

  • Originally posted on Himalayas

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LocationWorldwide
TypeFulltime
Posted8/8/2026
Apply by10/7/2026

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