Technical Artist
Hitapps
WorldwideremotePosted 1 month ago
Skill Required
Technical-ArtistGame-DevelopmentGraphics-ProgrammingVFX-ArtistShader-DevelopmentTechnical-Artist-(Game-Industry)Lead-Technical-ArtistTechnical-ArtGame-Development-Technical-ArtistTechnical LeaddesigningdesignUnityShaderC#andFulltime
Key highlights
- Minimum 3 years of experience in mobile gaming projects
- Proficient in C# and ShaderLab/HLSL
Role overview
Responsibilities
- Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets
- Set up texture compression per platform, balancing quality / build size / RAM
- Manage Asset Bundles, Addressables, and the resource build process
- Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists
- Shader animations and procedural effects: dissolve, distortion, SDF, material tweening
- Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets
- Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles
- Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators
- Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa
- Write and maintain technical documentation for pipelines and tools
- Debug and resolve technical issues at the intersection of art and code
Requirements
- Minimum 3 years of experience in mobile gaming projects
- Experience optimizing games for mobile platforms
- Understanding of client-server interaction
- Proficient in C# and ShaderLab/HLSL
- Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX
- Experience designing and maintaining shader/material systems at scale for a full project
- Attention to detail and systems-level thinking
- Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance
Nice to have
- Understanding of Data Oriented Design Principles
Additional details
- Originally posted on Himalayas