Game Developer

micro1

WorldwideremotePosted 15 days ago
micro1 logo

Skill Required

Game-DeveloperGame-DevelopmentGaming-DevelopmentVideo-Game-DevelopmentGame-Development-|-TechDeveloperGame DeveloperSystem DesignUnreal EnginedebuggingwrittenTestNGdesignGitC++UnityGodotC#andAIContract

Key highlights

  • Compensation: Output-based (paid per task)
  • Location: Remote
  • Role Type: Contractor
  • Notable Requirement: Portfolio or verifiable published work

Role overview

micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems, shaping how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required—your domain knowledge is what matters.

Responsibilities

  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Requirements

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.

Nice to have

  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Additional details

  • Role Title: Game Developer
  • Role Type: Contractor
  • Location: Remote
  • Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.
  • Compensation is output-based; experts are paid per task that meets the project specifications.
  • The time required to complete work may vary depending on the expert’s experience and workflow.
  • Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
  • Originally posted on Himalayas
Apply now