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Home / Jobs / Critical Reflex

Publishing Producer

Critical Reflex

WorldwideremotePosted 2 months ago
Critical Reflex logo

Skill Required

Publishing-ProducerGame-ProductionProduction-ManagementProject-ManagementIndie-Game-PublishingPublishing-ProductionPublishing-Production-CoordinatorPublishing-DirectorPublishing-EditorUnreal EnginebuildingwrittenUnityGodotDesign PatternsandFulltime

Key highlights

  • CRITICAL REFLEX publishes distinctive indie games including Mouthwashing, Buckshot Roulette, Arctic Eggs, Threshold, and Lunacid
  • 3+ years of experience in Game Production required, preferably in publishing or with external indie partners
  • Fully remote role with preference for European timezone
  • 28 paid vacation days per year plus bank holidays
  • EAP via Spill
  • Role involves protecting creative weirdness while ensuring operational excellence

Role overview

CRITICAL REFLEX is an indie game publisher focused on distinctive, genre-defying titles including Mouthwashing, Buckshot Roulette, Arctic Eggs, Threshold, Lunacid, and others that challenge expectations. The company works hands-on with developers to amplify bold visions while maintaining operational excellence. The Publishing Producer role serves as the operational backbone for assigned titles, ensuring milestones are met, dependencies are tracked, and teams stay aligned—all while protecting the creative integrity that makes their games worth publishing. This is a role for someone who thrives on marketing games that defy logic and who can navigate the unique challenges of bringing strange, unsettling, and experimental games to market.

Responsibilities

  • Guide developers through the milestone delivery process
  • Run pre-delivery checks to catch issues early, review deliverables against agreed specifications, and plan review timelines that account for internal team bandwidth
  • Track production schedules across assigned titles and actively protect delivery timelines
  • When change requests or scope shifts arise, work with the team to evaluate the impact on time, budget, and risk, and ensure schedules are updated accordingly
  • Apply proactive problem solving, anticipating bottlenecks before they become critical blockers
  • When escalating risks, come to the table not just with the problem, but with proposed solutions and a clear explanation of the impact
  • Coordinate with Marketing, Social, BD, QA, localization, porting, and other internal teams to make sure they have the builds, assets, information, and timelines they need
  • If tasks are delayed, communicate early, explain the 'why,' and outline the next steps
  • Manage release pipelines across PC and consoles, including QA, localization, porting, certification, and launch readiness, ensuring a smooth and predictable path to launch across PC and consoles

Requirements

  • 3+ years of experience in Game Production, preferably within a publishing environment or working closely with external indie partners
  • High level of independence when it comes to executing project plans and can be trusted to own the day-to-day operations of your assigned titles
  • Deep understanding that no two indie studios are the same. You excel at reading the nuance of a situation and tailoring your approach to support developers according to their specific needs, communication styles, and studio cultures
  • A strong expertise in building and maintaining project schedules, tracking dependencies, and keeping documentation organized and visible
  • Excellent written and verbal communication in English. You know how to deliver constructive feedback, navigate creative tension smoothly, and keep everyone aligned on the critical path
  • Familiarity with first-party platform portals, guidelines, and submission processes (Steam, PlayStation, Xbox, Nintendo Switch)
  • A genuine love for indie games and an understanding of the unique challenges indie developers face

Nice to have

  • A technical background or a solid understanding of game engines (Unity, Unreal Engine, Godot)
  • Previous experience successfully launching indie titles on PC and consoles
  • Fluency in other languages is a plus

Benefits

  • Fully remote (preferably based in or near a European timezone for smoother collaboration
  • A supportive, non-toxic, and highly creative team environment
  • The opportunity to work with some of the most exciting indie developers in the world
  • 28 paid vacation days per year plus bank holidays
  • 14 days' sick leave per year, fully paid
  • EAP via Spill

Additional details

  • Originally posted on Himalayas

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LocationWorldwide
TypeFulltime
Posted8/11/2026
Apply by10/10/2026

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