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Home / Jobs / Companion Group Ltd
Posted today · be early

Senior Animation Engineer

Companion Group Ltd

WorldwideremotePosted today
Companion Group Ltd logo

Skill Required

Animation-EngineerGameplay-EngineerGame-EngineerTechnical-AnimatorData StructuresUnreal EngineJavaScriptR ProgrammingnetworkingEmbedded Cetc.)PythonGolangC++AzureCloudRustAWSGCPandDesign PatternsAIFulltime

Key highlights

  • Fully remote setup with colleagues across the globe
  • 6+ years of experience in the Unreal Engine required
  • Deep understanding of Client-Server Game Architecture required (Client-side prediction, Server reconciliation, Lag compensation, Entity Interpolation)
  • Excellent C++ programming skills including modern C++ standards (C++17 and C++20) required
  • Strong problem-solving skills and attention to detail required

Role overview

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Embedded seamlessly within a client's in-house team, the Senior Animation Engineer will work closely with a talented team of developers, designers, and artists to build robust systems, optimise performance, and deliver seamless networked gameplay — driving critical aspects of the technology stack to ensure players enjoy smooth, immersive, and memorable experiences.

Responsibilities

  • Architect, implement, and refine cutting-edge multiplayer-ready animation systems in and outside of the Unreal Engine
  • Produce elegant, efficient, and maintainable C++ code
  • Collaborate with cross-functional teams to deliver innovative animation experiences
  • Contribute to the development of scalable and robust networking solutions
  • Tackle and resolve intricate technical hurdles in complex multiplayer games

Requirements

  • 6+ years of experience in the Unreal Engine
  • Experience with at least one proprietary game engine (C/C++ OOP/ECS)
  • Deep understanding of Client-Server Game Architecture (e.g. Client-side prediction, Server reconciliation, Lag compensation, Entity Interpolation etc.)
  • Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20) and their application in diverse contexts beyond Unreal Engine, such as systems programming, network programming, etc.
  • Deep expertise in common data structures and algorithms (DSA)
  • Excellent communication and collaboration skills
  • Strong problem-solving skills and attention to detail
  • Experience with Online Services (e.g. GBaaS solutions (e.g. Azure Playfab, AccelByte AGS), Custom Game Backend Integration/Development, Toxicity Management Platforms, etc.)
  • Experience with UE's Gameplay Abilities System (GAS)

Nice to have

  • Experience with Entity Component Systems (ECS) (e.g. flecs.dev)
  • Experience with AI (Behaviour Trees, State Trees, UtilityAI Systems)
  • Experience with one or more Cloud Providers (AWS, Azure, GCP, etc.)
  • Familiarity with scripting languages and tools development (e.g. Lua, Python, Javascript)
  • Familiarity with one other programming language (e.g. Rust, Golang)
  • Experience with Host-Migration and Seamless-Server Transitions

Additional details

  • Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup
  • Renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development
  • Reputation as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximising player density, and crafting immersive gameplay experiences
  • Portfolio boasts groundbreaking games developed in collaboration with major studios worldwide
  • As a fully remote studio with colleagues across the globe, values and emphasises clear, continuous, and transparent communication as highly as technical skills
  • Originally posted on Himalayas

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LocationWorldwide
TypeFulltime
Posted10/2/2026
Apply by12/1/2026

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