Vyry is building context-aware AI quests that bring students together in real-world environments, turning university campuses into interactive canvases where users coordinate actions and co-create digital artifacts anchored to physical locations. The team, backed by expertise from Roblox, Niantic, Ubisoft, and academic research (including professors and PhDs), is in closed beta with strong growth (12k to 175k students reached in 2025) and measurable impact (25% of MAUs complete quests, pilots show up to 40% reduction in social isolation). The role is for a senior Unity engineer to shape the architecture of a new spatial computing product category, working on persistent spatial worlds, multi-user synchronization, mobile-first spatial computing, and AI-assisted pipelines.
Responsibilities
- shape Unity architecture
- design spatial persistence systems
- build multi-user spatial interaction systems
- integrate AI-assisted development workflows
- define the long-term technical direction of the platform
Requirements
- deep Unity experience (typically 8–10+ years)
- have shipped complex real-time systems
- enjoy architecting systems rather than just implementing features
- curious about AI integration into interactive environments
Benefits
- equity-first founding role
- flexibility to join part-time or full-time
- opportunity to build a startup without starting one alone from scratch
Additional details
- The Problem: Young people are more connected online than ever, yet lonelier than any generation before them. Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in. Vyry explores technology that brings people together in real-world environments.
- What We Are Building: Vyry builds context-aware AI quests that get students to meet IRL. The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co-create digital artifacts anchored to real locations.
- Core product stack includes: Unity real-time spatial environment layer, persistent digital artifacts anchored to real-world locations, multi-user spatial interaction systems, AI-assisted pipelines for generating spatial objects
- Hard Problems We’re Exploring: Persistent spatial worlds — artifacts anchored to real places that persist across users, sessions, and devices; Multi-user spatial synchronization — ensuring multiple users see and interact with the same artifact in the same physical location; Mobile-first spatial computing — running tracking, rendering, anchors, and networking within phone and wearable hardware constraints; Real-time spatial rendering with AI context — Unity rendering environments in real time while receiving contextual input from large world models and action models
- Compensation is equity-only until our next funding round (target H2 2026)
- The company is part of: Google AI Startup Program and prototyping on Meta’s invite-only Wearables SDK
- The team combines consumer product, spatial, and game-world expertise, with former talents from: Roblox • Niantic • Ubisoft alongside a research layer that includes: 2 professors + 4 PhDs
- Many experienced engineers start part-time first while evaluating the opportunity
- This role is designed for someone who wants to build a startup without having to start one alone from scratch
- Who This Is NOT For: Please do not apply if: you are looking for a salaried job today, you want a freelance contract or short-term gig, you are bridging time until your next role
- If Interested: Send GitHub or portfolio, examples of Unity systems you built, anything you’ve experimented with involving AI, and short answers to provided questions